Target either the Armory or target the Stealth System then Armory Which if the AI is dumb enough to use the "Battle Run" ability which zeros both your and theirs maneuverability for 10 seconds, you will able to destory them with ease.Īnd if a enemy ship has a Stealth system and uses the Double shield ability, use the Engineer Shield Block ability to counter it. Your opening salvo will cripple their ability to return fire. When a ship lacks Teleporters & Stealth, target the Armory subsystem I had already found/bought 2 pairs of Purple Rapid Fire EMP blaster cannons and Taertikon plasma cannons (love these hard hitting cannons) back in the 1st starting sector. Like this is SS is my Human "hard" playthrough where i've only been in the 2nd sector area for 4 or so turns(days). Then crippling and/or killing the destroyer class Venators in the next sector of space will be rather 'easier' to do (if you target the right subsystem room(s) with your opening shots. By then you will have earned enough Coin/Scrap to upgrade your ship's subsystems, get better weapons and get/find crew to move to the next sector area of space. I would suggest doing the "boring" task of "grinding" the sector of space that has unmanned Venators untill around 30.0 wanted bounty level (50 or 60'ish fights with Drone enemies). But one must learn and adapt to overcome (= satisfaction whenever you do it). Originally posted by DANDOMINO:Its a badly made game, far too difficult, thats why.Ĭhapter III was a bit rough on first try (not use to being limited to only 2 weapon slots).
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